Here in the States, Qore subscribers will be able to fling mud across the startled faces of both friends and enemies alike in the Motorstorm: Pacific Rift demo which is due out this week for those who purchased the fourth installment of Sony's online gaming mag. Unfortunately, Qore number four isn't available on the PSN in other territories -- however, a recent news brief from unofficial PlayStation blog Three Speech hints that Europeans will receive the demo soon -- albeit in a fairlyunconventional manner.
Three Speech reports that random European PS3 owners will be receiving vouchers this coming Thursday via email which will allow them to download the Pacific Rift demo on PSN. We're not entirely sure why Sony decided upon this "Golden Ticket" approach for the demo's release -- sure, the hype built from all the exclusivity will likely pay off, but will all the disappointment felt by the unchosen really be worth it?
It wasn't all good news in Take-Two's stellar third-quarter earnings report and conference call today, as the company announced that the release date for Midnight Club: Los Angeles has been pushed back to Oct. 21 in North America and Oct. 24 in Europe. The new date follows previously announced North American dates of Oct. 7 and Sept. 9 for the game's release. Take-Two said the extra time is being used to help polish up the game and to make sure its release doesn't get lost amidst a competitive holiday schedule. Here's hoping this one finally sticks.
We said in our "New Games This Month" post that Pure was the best racing you weren't anticipating, and believe us when we say we weren't, in the parlance of the hills, just whistling Dixie. It an incredibly smart take on ATV racing that intertwines your turbo and combo meter to create a risk/reward dynamic unlike anything else we've seen in the genre.
Now, you'll get to see what all the fuss is about firsthand when demos for Pure land on Xbox Live and PSN tomorrow. Just don't come crying to us that you weren't warned before your face got rocked clean off.
Just days after a new trailer and screens were released for the delayed Vin Diesel ... vehicle, Wheelman, some rumors evidently surfaced (emphasis on the "evidently" since this is the first we'd heard of it) that Midway was planning on shuttering the very studio behind its development. Not so, says Midway CEO Matt Booty (who should really call Ratchet, who recently embarked on a quest for him).
"Newcastle is a very important studio for us" Booty told GamesIndustry, adding, "We just brought in a new studio head, Craig Duncan, formerly with Codemasters, so I think those two things are an indication that we've got a very strong commitment to that studio." Booty (it's fun to say!) also went as far as to call Wheelman "a front line important game for [Midway] in the first half of 2009."
Booty then abruptly bolted out of the building, hopped into a running car driven by none other than Diesel himself, and quickly sped away. At least that's how we would have liked to see the interview wrap up.
It's been a long time coming, but WipEout HD is, we're assured, almost with us. Now improved and 100% epilepsy free, the game was available to play on the PAX show floor at Sony's booth. With idle hands leading to all sorts of terrible things, it seemed only right that we put them to work on something constructive by taking a futuristic hover car for a test drive.
It's easy to forget just how pretty WipEout HD is, seeing as the last time we saw it was at Leipzig 2007. The art style is so strong and works so well in HD -- we saw it draw many people passing by to stop and watch. Screenshots are one thing, but the game in motion is a joy to behold. Even whilst close up to the screen, the game looked sharp, with aliasing being almost imperceptible on some levels. Though, having said that, it was more visible on other levels, but never was it a distraction from WipEout HD's overall visual quality.
Within 15 minutes, it was all over. After Tycho and Gabe revealed this year's final PAX 2008 Omegathon challenge, 1987's Vs Excite Bike, finalists Fallout (blue rider) and Geko (red rider) went at each other with all they had. Unfortunately, the close competition didn't last, as Geko won every round to become this year's best Omeganaut, winning an expenses-paid trip to Tokyo Game Show in October.
Following Geko's winning victory, Tycho and Gabe picked up the Famicon controllers to challenge each other as the blue and red riders, respectively. The race was once again painted red, as Tycho kept overheating his bike and crashing after the ramps. He managed a victory in the 3rd round after knocking down Gabe twice in a row, but every other round went to Gabe and red rider, giving the Penny Arcade co-creator a two-win streak after his 5-2 Halo 3 victory last year. After the race was over, Tycho and Gabe stood up to thank the crowd, who promptly began to shuffle out and away from the now-concluded convention. Geko took the stage one final time, plushMarissa's bunny in tow, to talk to the few who stayed behind.
Stay tuned, we'll have more on the pre-Omegathon "puppet troupe" later today. Gallery quick-jump:
From the depths of the M.C. Escher nightmare of Dead Space we slid into the sweet embrace of a high-octane car.Need for Speed: Undercover knew that it needed to impress people with something besides picture-pretty cars racing along at high speed through city streets, so it wrapped itself inside a glorious steel gaming cage. A gaming cage that looked like something they'd use to teach driver's ed out of in the future. Find out all about this must-have, but can't-buy gaming accessory after the break.
That's right! As Vin Diesel so eloquently points out, he's a wheelman, not an assassin. Of course, this dramatic scene takes place just after he's mowed down countless bad guys and destroyed half the city in a dramatic and collision-filled car chase. It's all a bit frantic, frankly, but at least we have The Wheelman's lead mission designer, Mark Thompson, to guide us through the broken glass and mangled metal. Don't forget to check out fresh screenshots in the gallery below!
We know what you're thinking: Gawd, another Wii Wheel? But this one actually does something, we promise. Now, why anyone would jump to purchase a $100 peripheral for a $250 console is the real question that needs answering. (Cough, cough.) But if you truly believe that force feedback is necessary to impress your non-gaming friends the next time they come over, then by all means, check out Logitech's "Speed Force Wireless" Wii wheel when it goes on sale in November. (Warning: Not guaranteed to protect against blue shells.)
For a game featuring futuristic and unfeasibly fast vehicles, Wipeout HD is taking an awful lot of time to make it across the "finished" line. The last release window we received was a somewhat vague "coming soon," which is why we're pleased that SCEA producer Daimion Pinnock has hurled a brick through it, along with an attached note promising a slightly more specific Fall release date.
Despite becoming victim to technical foibles and rumored audio-visual assaults, Wipeout HD still looks to be a fully featured return to form for the beloved hoverfest. The PSN-exclusive game will not only boast the usual 1080p/60fps visuals, but a two-player splitscreen mode, Trophy support, 8-player online play, optional (the best kind!) SIXAXIS support, Dolby 5.1 surround sound and in-game custom soundtrack support.
Hands on your buzzers. What two companies partnered during this year's Leipzig Games Convention to bring "key" PlayStation franchises to mobile carriers in the European market? Quickly now. 3 ... 2 ...1... buzzcrak! The correct answer, had you answered on time, would have been Sony and UK mobile games publisher Player X, though we can forgive your tardiness given that the duo's idea of a pivotal franchise is likely to differ from what you have in mind.
No, rather than whipping Kratos' Blades of Chaos with the number 4 key on your handset, or tapping a put into the cup with the 9 in a miniaturized version of Hot Shots Golf, the companies have announced plans to bring virtual quiz show Buzz!and Reflection's original PlayStation racer Destruction Derby to mobile phones this fall and in early 2009, respectively. True, neither of these inspire us to reach for our phones just yet. However, Sony adds that the deal, a first for Sony Computer Entertainment Worldwide Studios with an outsider, will continue to bring PlayStation luminaries to mobile phones in Europe for the next three years. Thanks for playing.
Call us old fashioned, but we're just a little more interested in how EA's next Need For Speed will stack up as a gameplay experience than a Hollywood movie starring Maggie Q. (No offense, miss, er, Q.) So celebutaunts and FMV (okay, HD FMV) aside, the demo of the game we got behind the wheel of is surprisingly ... a racing game with cop chases.
Mind you, it's very pretty, with HDR lighting and a nice healthy framerate to, dare we say, satiate one's need for speed. To that end, one of the three challenge types we played – Highway Battle – was an all-out drag race through heavy freeway traffic, the goal of which being to get far enough to your opponent that they "fail out." It was a rush, and showcased the ease of control EA is aiming for with Undercover's cars (read: we didn't crash nearly as much as we'd expected to), but it was over all too quickly.
To be blunt, after some of the series' most disappointing entries, Need for Speed Undercover has something to prove. Today, EA revealed some of the features of the November release, the opening salvo in the battle to win back our hearts (unless you count the announcement of Maggie Q's involvement ... which we do not.)
You'll be taking down a crime syndicate with Ms. Q (if you're nasty), a story that will be presented with the help of live-action footage (hooray!). From a gameplay perspective, the big draw seems to be the Heroic Driving System, which EA describes as "a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles." ... So, it's an emergency brake?
Maybe it's just our relief from the yucky, Far 2 Fast and Uncom4tably Furious aesthetic that's plagued the series recently, but this new entry sounds like a breath of fresh air. Well, Undercover, it would seem we, much like the Ghostbusters, are ready to believe in you.
The Spy Hunter movie based on the Midway arcade hit that we talked about more than a year ago is hitting the skids, crashing through the guardrail, and plummeting off the cliff that is called "development hell" in Hollywood. Looks like director Paul Anderson (W.S., not Thomas) is being taken off the project, which will spin it out into limbo.
You can also read Latino Review's review of the script right here. They seemed to like it, saying it was better than The Fast and the Furious 3 ... which ain't saying much. In fact, the best thing Spy Hunter has spawned as far as filmed entertainment goes is the Pontiac commercial above. If any of the game sequels had looked like that, we might still be playing them.
Now, we ask you... is this such a bad thing? Sure it had Dwayne "The Rock" Johnson attached to it, and John Woo was supposed to direct it at one point. However, it's had a slew of different writers and now with two director replacements, do we really need a Spy Hunter movie? We hope no one hits "Continue" on the Spy Hunter movie, and that it just dies a merciful death. What say you?
Replacing political and social unrest with "go-anywhere" driving, Codemasters has partnered with French dev Asobo Studios to publish the company's open world-style racer, Fuel, for the Xbox 360, PS3, and PC sometime next year. Asobo's track record isn't likely to relieve you of your socks anytime soon, however. The studio's recent efforts include video game adaptations of Ratatouille, Wall-E and The Mummy, so we're not expecting another GRiDor DiRTjust yet.
On top of dynamic weather and dozens of drivable vehicles, Codies boasts that Fuel will feature the "largest environment ever created" in a racing game, and that the game's absurd 5,000 square miles of weather-ravaged terrain will "revolutionize" the genre. There is that old saying about size not mattering as much as how you use it, though clearly this is not the approach being used here.