Massively brings you complete coverage from the Warhammer Online beta!
subscribe to this tagPosts in category action

Design a Sackboy or Sackgirl for LittleBigPlanet DLC


Have you fired many a condescending moan at the lead characters of most chart-topping blockbusters over the past few years, commenting on how the protagonist of your homebrew first-person shooter, Hellkiller, is so much more original and marketable? Perhaps it's time you put your unsung character design skills to work -- we suggest entering a contest recently posted by LittleBigPlanet creator Media Molecule to create a clever outfit for the game's texturized heroes, Sackboy and Sackgirl.

One winner from America, Japan and Europe will be chosen from the entries, and the winning designs will be posted as free DLC for the title "in the near future". Applicants, who must be 13 years or older to enter, simply need to draw a costume over a Sackboy template on the LittleBigPlanet site, and email it to Media Molecule. They don't mention this in the rules, but we imagine equipping the mascot-worthy protagonist with intricately drawn reproductive organs is grounds for immediate disqualification.

[Via Kotaku]

Dead Space banning rumors come under fire


We imagine that video game developers and publishers aren't pleased when their blockbuster titles receive the banhammer's blow before their release dates -- which is why we're so perplexed by the recent drama surrounding Electronic Arts' upcoming "tactical dismemberment" shooter, Dead Space. Destructoid reported Thursday that the game's community manager, Andrew Green, recently broke the regrettable news that the title had been banned in Germany, Japan and China -- however, GamePolitics has more than a few qualms with this announcement.

Not only is it peculiar that all three bans happen to emerge at the same time, but GP points out that none of the ratings boards of the three nations mentioned have made any announcements on the matter -- even more notably, neither has EA. Also, as one eagle-eyed GP reader pointed out, it's impossible under German law to ban a product before its release. Further negating the German ban, Videogaming247 reports that the title is apparently still going through the ratings gauntlet of Germany's censorship board, the USK.

Regardless of whether this is a misguided publicity stunt, an unfortunate miscommunication, or proof that Andrew Green has mysterious psychic abilities, we certainly hope EA clears up the confusion with a quickness.

Too Human update fixes connectivity, nothing else

We turned on Too Human this morning (no, really) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, we immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same 15.5-second consequence. We also thought the menu screen loaded faster, but that is all apparently just in our heads.

In a forum post this morning, Silicon Knights president Denis Dyack revealed that the update "fixed some connectivity issues and was done prior to release. It does not contain any balance or gameplay changes." Better luck next time.

X3F interviews Gears 2 lead artist and writer


Between all the hip nerdrock concerts and multifaceted gaming marathons, it was easy to forget that PAX 2008 was a pretty sweet place for developers to show off their big titles. Not that Epic really needs to spread the word about their sequel to 2006's chainsaw-wielding bestseller, Gears of War 2 -- regardless, our Bleszinski-loving sister site, Xbox 360 Fanboy, recently got a chance to sit down with the lead artist and writer for the Locust massacring simulator to ask about some of the finer points of sequeling. If you find yourself hungry for details about the story and art direction for Gears the Second, we suggest hopping over to X3F and skimming through the twin interviews (or, if we may be so bold, the twinterviews).

Disgaea's the limit: Prinny-starring platformer dated for Japan

Look, we honestly don't care what you think about the Disgaea franchise and its peculiar, thoroughly unhinged take on role playing. All we know is that if the description of its upcoming spin-off -- a side-scrolling platformer starring a tenacious, twirling penguin who, by the way, occasionally pilots an enormous tank -- doesn't do anything for you, then we'd like to ask you to leave. Leave the internet.

The internet is also where you'll find the game's official website, along with word that Prinny: Is It Okay If I Am The Main Character? is due to arrive on Japanese PSPs on November 20th. If you have a "friend" with a Japanese PlayStation Store account, you'll also want to check out the demo as of September 29th.

Joystiq Interview: A Bizarre interview about Geometry Wars 2


It's no secret: You love Geometry Wars 2, we love Geometry Wars 2, everybody loves it. We recently talked with Bizarre Creation's Stephen Cakebread, Senior Coder, and Craig Howard, Games Manager, to find out how they crafted the game that won our hearts.

It would seem to the layman that, with as popular as Geometry Wars was, a sequel would be pretty easy to crap out. Why wait so long?

Howard: Because the first one was so well received, it would have cheapened the game if we just knocked something out and not given it a lot of thought. We wanted something to make sure it was something we'd be really proud of.

Cakebread: Our inital plan was to get it our a year later and then the plan was to ship it when Gotham 4 shipped and that didn't work out either. It really was a case that we weren't going to ship it until we were ready to ship it. It might seem silly, but it took us quite a while to figure out a graphical style that still looked like the original. One of our big things was when people came to our stations we wanted them to say "Oh, is that a sequel to Geometry Wars?" rather than "Is that Geometry Wars?" It took us quite a while to come up with something that really worked. We tried some mad stuff.

Like what?:

Howard: What didn't we do? [laughs]

Gallery: Geometry Wars: Retro Evolved 2

Continue reading Joystiq Interview: A Bizarre interview about Geometry Wars 2

Joystiq Interview: Resistance Retribution's Sam Villanueva


click to embiggen
Resistance Retribution was a surprise hit last month at E3, and we had another chance to play it at last week's Penny Arcade Expo. With more playtime, however, come burning questions that need to be answered. Thankfully, Sam Villanueva, Senior Designer at Bend Studio, was at hand to answer our queries and make sure we could sleep soundly again.

Will you be optimizing Resistance Retribution for the PSP Brite?

That's a good question. We'll be evaluating this. We're pretty deep in development right now. We'd like to optimize, but that could potentially mess with launch time. If we can do it without affecting the date our game comes out, we will.

How does the game fit into the series?

Retribution fits nicely between Resistance 1 and Resistance 2. It's a continuation of the European campaign, whereas Resistance 2 is the start of the American campaign. You are James Grayson and you're going in to destroy another Chimeran tower. We wanted the story to deal with some pretty deep, dark stuff. Lots of drama and mystery. The game starts with your brother being infected and you're forced to kill him, for example.

Is there a multiplayer mode?

Absolutely. We've got lots of cool multiplayer stuff which we'll be announcing soon.

Gallery: Resistance: Retribution

Continue reading Joystiq Interview: Resistance Retribution's Sam Villanueva

Trend watch: Following Molyneux, Dishwasher dev reviews own game

Taking a cue from Peter Molyneux's Fable II review, The Dishwasher: Dead Samurai's developer, James Silva, took the opportunity to review his own game before its release. Silva declares that it's inexcusable for his game to have 2D graphics. 2D is "by definition" not HD and is "completely inadequate at capturing our imaginations." He also notes there are glaring omissions from the game like Blades of Chaos, a reasonably sized manskirt, nudity and a boss the "size of a large building." Silva's final verdict on his own game: 1/10.

OUCH! Well, we'll have to do a metareview on The Dishwasher: Dead Samurai when it eventually releases to see if the critics agree with the developer's harsh treatment of the title. We can only expect Silva will now put some actual work into his game after giving it such a harsh review.*

*We pity the fool who doesn't see the tongues firmly planted in cheeks regarding all this.
[Via X3F]

Play with Mercenaries 2 devs, 'catch' an Achievement


One of the more ... interesting Achievements in the Xbox 360 version of Mercenaries 2: World in Flames is the 50-point "Everybody Wants Some," which is earned by playing online with one of the game's developers, or someone who's already played with them. Yep, it's contagious. Actually, it's sort of like the STD of Live Achievements, if you'll pardon the icky analogy.

We think it'd be pretty cool to hear the 360 "Achievement Unlocked" sound in real life every time we came down with a cold or other ailment. Hear that Microsoft? Get on it – after all, you were all about "Live Anywhere." Mercs 2's devs will be playing September 5 through 12 using special easy-to-grok Gamertags, which we've listed after the break. Now, go forth and expose yourself to viral goodness.

Continue reading Play with Mercenaries 2 devs, 'catch' an Achievement

Devil May Cry director hearts God of War, Ninja Gaiden not so much

There was a time – when he was working at Capcom, creating the likes of Resident Evil 2, Devil May Cry, and Viewtiful Joe – that Hideki Kamiya didn't say much. In fact, he hated doing interviews. Something's changed, because now that he's at Platinum Games, the historically low-key director is letting his true feelings out – about action games, at least.

Speaking to EGM, Kamiya said that, "I've never played Ninja Gaiden, and to be honest, I'm not that interested." Itagaki could not be reached for comment on whether or not he felt that epic burn.

So, what does the master designer actually like? God of War. "There's one game that I am paying really close attention to, that I think is a rival game, a good game, which is called God of War 3," he revealed, boasting, "I want to make a game that exceeds God of War's sequel." That game, he hopes, is his next: Bayonetta. In particular, Kamiya credits Sony's series with being "Very carefully made," saying, "Devil May Cry was a bit rough, but I think that there's no roughness in God of War." Pretty nice words, eh, Mr. Jaffe?

Joystiq hands-on: Combat Arms

We recently had the chance to check out Combat Arms, the free-to-play online FPS brought to US shores by Nexon of America. Nexon is best known in the states for its unique side-scrolling MMORPG Maple Story. Despite the company's grounding in the MMO genre, Nexon chooses to see itself as a purveyor of online games in general. From online racing in Kart Rider to virtual karaoke in Audition, the company publishes or develops a multitude of multiplayer experiences. Its extension to first-person shooters, in that light, makes a great deal of sense.

What's surprising is not that Nexon has chosen to jump into the FPS genre, but that the offering is as good as it is. The company has combined elements of mindless combat shooters like XIII with the multiplayer tactical orientation of a game like Counter-Strike. In doing so, it's delivered a title that can be as explosion- or strategy-focused as players want. And, of course, it wouldn't be Nexon without some unique twists -- namely, the incorporation of its successful microtransaction-based business model.

Gallery: Combat Arms

Continue reading Joystiq hands-on: Combat Arms

Joystiq hands-on: Combat Arms (Page 2)


Combat Arms employs a clearly visible player ranking system in order to tie together rank rewards, the in-game currency, and the socialization aspects.

Kim and Yang noted that this balance between purchased items and off-the-rack choices didn't exist in the original Korean version of the game. As previously mentioned, the Korean gamers were looking for a more "arcade-y" experience. Grenades had flares to make them easier to track, mines had blinking lights, and every purchased item was a pure win for the player -- why not buy in that environment. As Kim put it, "American players have a definite concept of what is fair and what isn't," and they were determined to cater to that.

Yang noted that the despite changes from the Korean version, Combat Arms retains the "jump-in-and-out" gameplay that made this take on the genre so popular there. Nexon believes Americans will respond (and are responding) to this vision of what an FPS could be, based primarily on the "feel" of the game. As an example, Min Kim noted the simple feature that you can run in the game:

"If you press the shift button you actually run. That is not an option in a lot of other FPSs so it feels a lot faster and a lot of people like that. It's one of those things that is not easy to market; you can't say: 'hey you press the shift button you go really fast' on the back of a box. They don't know what that means until they start playing it."



After talking through the game as a concept, we sat down to play a few rounds -- dying numerous times to both Kim and Yang as they schooled us on the game's public servers. (Protip: Anyone interested in jumping into the game can already do so. Nexon has had an amazingly positive reaction, and had to increase their server capacity unexpectedly fast to deal with demand.)

During our back-and-forth matches, Yang stated that Nexon's planning to update the game on a regular basis. The company has been regularly releasing a patch to the game every two weeks since the game's beta began. Every update will add new weaponry, while a new map or game type will be added every month or two.

That endless state of updates driven by player demand will likely never stop for the game, and neither will the game's "test" state. After the interview, we spoke with Nexon representative Robert Holtzman to clarify when the game would be going with a hard launch. He laughed, and noted that the game might never get one -- given the title's popularity already, Nexon plans to continue to expand through word of mouth advertising and constant improvements.

Overall, we walked away from Combat Arms very impressed. Given the game's region of origin and the stigma of a free-to-play titles, Nexon's offering is a surprisingly fun and impressively attractive offering. It's a fast-action title that will please the twitch-happy mindless shooter fan just as easily as one looking for a more tactical approach. On top of it all, it deftly ties online clan gaming and Web 2.0 sensibilities together with ranks, formal groups, and eventually social networking plugins.

Given the unique blend of MMO and FPS in Combat Arms' DNA, it was intriguing and enlightening to see what the game has become. And it's always hard to turn down the offer of free.

Grand Theft Auto: Chinatown Wars hits DS this winter


During its end-of-quarter financial phone call today, Take-Two confirmed that GTA: Chinatown Wars will be released on Nintendo DS this winter, which, according to its fiscal year, would mean no sooner than November and no later than January 31, 2009. This is the first official word on a release window for the game, which was unveiled at this year's E3.

No further details were provided – one member of the press asked if the game was still due before Christmas, to which Take-Two brass responded, "We didn't say that. We're not confirming that." – so for now we just have hints at Wi-Fi play and some juicy potential gameplay details from a leaked consumer survey to go on.

Dead Space NA release bumped up to Oct. 14


At this rate, Dead Space will be coming out tomorrow. Clearly taking note of the immense terror and confusion imparted by its decision to release Dead Space earlier than expected, EA has announced that the outer space corridor creeper has been moved forward a week ... again! That's like, the opposite of a delay.

You can now catch the Xbox 360 and PlayStation 3 versions in North American stores on October 14th (PC guys are still on for the 20th). That is, if you're confident enough to leave the house, knowing that the world has become a very sick and unusual place.

Rumor: GTA IV DLC actually, really coming this November


When our parents split up, both of them tried to convince us that the other would just be "devastated" if they didn't get to have custody of us. (Puzzlingly, each insisted that the other had just bought a pony and ice cream farm, which doesn't even make sense.) Why are we choosing this Thursday morning to flashback to that awkward moment? Once again, we don't know who to believe.

Last month, VG247 had a super secret Rockstar source telling them that the Grand Theft Auto IV DLC wouldn't be available until January. Now, Eurogamer has a different super secret source saying that things are still on track for a November release. We don't know which one is telling the truth, and we don't care ... we just want one of them to love us.

For more timeless tales in carjacking and homicide, check out all our Grand Theft Auto IV coverage.

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: