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'Ultimate proof' oracle regrets trading in Xbox 360

Since CNBC analyst Jane Wells granted us poor peons a glimpse into "the ultimate proof Sony is winning" two months ago, we at Joystiq have been eagerly awaiting another chance to hear from her son, the twelve16-year-old oracle who sealed Microsoft's fate by trading his Xbox 360 for a PS3. And lo, today the all-knowing king of business analysis didst speak once more, granting his youthful wisdom to us poor, unwashed masses.

"Hear me!" came the oracle's booming, high-pitched voice from on high as he surveyed his subjects from his beanbag chair throne. "Though mine PS3 still brings me pleasure, the pleasure of Xbox Live friends may be one that I have treated too lightly. My patience waiting for an offering of new games from Sony has forced me once more to explore the shores of Azeroth. Lo, though times are tough, do not be tempted by the spawn of Nintendo, for I would not be caught dead with that thing."

With that, the doors of knowledge closed with a shattering thud, once again leaving us confused and in the dark. Still, we thank our benevolent information masters for this new glimpse into the heart of the game industry, however brief.

New tech puts ESPN anchors on video game gridiron

Don't be surprised if this Sunday's edition of ESPN's Sunday NFL Countdown looks a bit more like a game of Madden. According to a New York Times report, the Disney-owned sports network will use the "EA Sports Virtual Playbook" and a special studio and camera setup to allow "both real and virtual people move around the ESPN set to demonstrate plays and possible situations." It sure sounds a lot simpler than getting real NFL players to crash around the set, but we'll reserve judgment until we see it in action this weekend.

Microsoft settling in for second place?

OK, fanboys, before you hit that spittle-flecked "post comment" button after just reading that inflammatory headline question, hear us out. We're not just idly speculating here -- we're basing our query on an unusually frank quote from Microsoft Senior Vice President of Interactive Entertainment Business Don Mattrick. In an interview with BusinessWeek, Mattrick said that he's "not at a point where I can say we're going to beat Nintendo." Coming from a guy whose job it is to promote Microsoft's position in the market, that's a pretty big admission of doubt. It's not just Mattrick that's doubtful-- analyst Billy Pidgeon told the magazine, "I expect the 360 to remain in second place this generation. But it's going to be close."

The question, then, becomes how much this sales position really matters. Microsoft's sales might fall just shy of Nintendo's, but that doesn't seem to be hurting the company's ability to attract big-name games or roll out new features for the system. In fact, with Nintendo's decidedly less powerful system catering to a decidedly different audience, Microsoft's position relative to Nintendo might not matter nearly as much as their position relative to Sony. And on that score Mattrick has no doubt: "We will sell more consoles this generation than Sony," he told BusinessWeek.

Midnight Club: Los Angeles pushed back to Oct. 21


It wasn't all good news in Take-Two's stellar third-quarter earnings report and conference call today, as the company announced that the release date for Midnight Club: Los Angeles has been pushed back to Oct. 21 in North America and Oct. 24 in Europe. The new date follows previously announced North American dates of Oct. 7 and Sept. 9 for the game's release. Take-Two said the extra time is being used to help polish up the game and to make sure its release doesn't get lost amidst a competitive holiday schedule. Here's hoping this one finally sticks.

Grand Theft Auto IV sells ten million copies

As part of its recent quarterly earnings announcement, Take-Two announced that Grand Theft Auto IV has sold ten million copies through Aug. 16. These sales helped lead the company to a staggering $433.8 million in revenue in the third quarter, over twice as much as the same quarter last fiscal year.

For comparison, the PS2 version of GTA: San Andreas sold 12 million copies worldwide. During a conference call, the company said it would continue to promote GTA IV through the holiday season, and that it expected lifetime sales for the game to "track well ahead of any previous GTA title."

Europe's PS3 PlayTV records TV with no DRM

In a world where video providers seem to be adding increasingly disruptive digital rights management into their video streams, you can always count on video game accessories to provide a hole for unprotected video to break through. First it was the Xbox 360's HD-DVD drive, whose component output allowed for DRM-free copying of the now-defunct high-def discs. Now it's Sony's European PlayTV digital video recorder add-on for the PS3, which CVG reports can "export [recorded] videos to your PS3's XMB menu as MPEG-4 video" for free use on other devices.

At a time when everyone from Tivo to Microsoft seems to slap some sort of protection on digital video recordings, it's frankly a little baffling that Sony (itself a major video producer) would leave this hole in its digital recorder. Not that we're complaining, we're just waiting with trepidation for the other patch shoe to drop.

[Via Evil Avatar]

How important is the $199 Xbox 360?


Microsoft has long acknowledged that it considers $200 the "sweet spot" of console price points. Now that the manufacturer has finally hit that sweet spot with the new $199 Xbox 360 Arcade, we've been wondering exactly what kind of impact Microsoft can expect, historically, in its bottom line. Luckily, Matt Matthews over at Edge Online did all the heavy lifting for us over a year ago, looking at the effect of system pricing on sales numbers in the last generation of the console wars.

The results, as you can see above, are pretty clear. Only 13% of original Xbox systems sold at the $300 price point, and a plurality of sales came at an eventual floor of $150. Sony's PS2 similarly only sold a quarter of its eventual installed base at a price greater than $200 (Nintendo's Gamecube never sold for greater than $200).

Of course, history is an imprecise guide here. The original Xbox dropped under $200 within six months of its initial release, while the Xbox 360 went nearly three years (exactly 1018 days) before hitting the sweet spot. And while the original Xbox also had competition from Sony and Nintendo, it didn't have to compete with "premium" configurations offered by Microsoft itself. Still, we can't imagine being the first current-gen system to be available for under two Benjamins will hurt sales of the system. For now, the unanswerable question remains: Exactly how much will it not hurt?

Four more GH World Tour tracks leak, Aussie release date revealed

It may seem odd that we're still talking about leaking Guitar Hero World Tour tracks, especially when we've had a full set list for the competing Rock Band 2 for months now (heck, we've had the whole thing ranked by difficulty for a week). Nonetheless, four more included tracks were revealed at an Activision press conference in New Zealand. The newly revealed songs (as reported by Gamespot) are:
In addition, the event revealed a Nov. 12 release date for the game in Australia. With 64 tracks already confirmed by various sources, we have to wonder when the rest of the reported "over 85" tracks will finally be revealed.

Pain DLC delayed a week, trophies toned down

Like a hot nurse kissing a mime, there's something good and something bad in today's update from the always-busy developers behind the PS3's bone-breaking simulator, Pain. First, the bad news: the downloadable "Uncle Jimmy's Fun Park" level, originally planned for release tomorrow, has been delayed, and is currently targeted for release on the ominous date of Sept. 11.

Why was it delayed? Well that's the good news: the development team has been spending its time scaling back the difficulty of the somewhat ridiculous trophies it announced last month. Seems testers didn't have too much fun grinding their way through the "one billion points" trophy, among others. The new trophy list, which is copied below the break, is also set to be downloadable on Sept. 11

Continue reading Pain DLC delayed a week, trophies toned down

Rumorang: Killer Instinct 3 comes back ... as sheet music!

No matter how many times Rare tries to tamp them down, rumors about a continuation of the Killer Instinct franchise continue to surface periodically. This time the rumors come from fan site MundoRare, which received the above photo of purported Killer Instinct 3 sheet music from an anonymous "someone at Microsoft."

Of course, this shot doesn't really prove anything -- that header at the top could just as easily read "ULTRA Punch Out!!" or "The MORE Fantastic Adventures of Dizzy" and work just as well. We're sure some photoshoppers out there will have their own ideas of what other big name sequels this photo could possibly confirm. What we're really interested in, though, is what this purported music actually sounds like. Anyone out there with some MIDI sequencer skillz want to help us out?

[Update: The community comes through! Check out the alleged theme as either a MIDI (thanks Dan H.) or a violin synth MP3 (via Giant Bomb)]

[Update 2: Check out this awesome remixed version of the "theme" (via NerdiestKids)]

LBP (LittleBigPlanet) gets LPB (limited public beta) this month

Those of you who just can't wait for that somewhat amorphous Little Big Planet release date should keep your ears to the ground this month. A developer on the PlayStation message boards let slip that the game will be put through a "limited public beta" sometime this month -- a sort of stress test of the game's architecture before the full release.

How do you get in on that hot, hot customizable platformer action? Well, that's also a little amorphous. "If it will be possible to 'sign up' for this test, full information on how to do so will be made public in advance of the test," the developer writes. "Similarly if the test is going to be conducted in an invitation-only we will let you know ahead of time." Of course, once that information is out there, you'll read about it here.

[Via PS3Fanboy]

Classic rockers re-record tracks for Guitar Hero World Tour

Who says you can't teach old bands new tracks? (Insert groans from audience). Activision sent word today that the Guitar Hero World Tour track list will include three classic songs that have been re-recorded just recently. First off, MC5's 40-year-old classic "Kick Out the Jams" has been "updated and modernized" by MC5's Wayne Kramer, with help from Alice in Chains' Jerry Cantrell and Guns 'N' Roses Gilby Clark. The Sex Pistols will be offering up a newly recorded version of 1969's "Pretty Vacant" and Motörhead came back to the studio to re-record their 1979 hit "Overkill" for the game.

Activision is casting these re-recorded classics as a way for fans to get "a unique experience of old yet new legendary sounds." Still, we have to wonder if the decision might have had more to do with missing or incomplete master recordings, a problem that afflicted the "Who's Next" DLC that was planned for Rock Band. Either way, it's nice to see some classic rock stars coming together to support a thoroughly modern interpretation of their songs. If only they all felt that way.

Michael Phelps gets CoD: World at War early, but not really

As if winning eighteen thousand gold medals at the Beijing Olympics wasn't enough, swimmer Michael Phelps got a further reward for his awesomeness on last Thursday's CBS Early Show -- an early copy of Call of Duty: World at War provided by publisher Activision. But all was not as it seemed. As developer Treyarch revealed on its blog, the box Phelps was handed on live TV actually contained an I.O.U. card for the final version of the game, which is still in production. It's not all smoke and mirrors, though -- Phelps has been promised "the first disc off the production line ... later this year." We suppose that's understandable. Michael Phelps may be amazing, but it seems even he can't change the laws of time and space (or can he?) (no he can't).

Check out a video of the "giveaway" after the break (jump to 3:28 for the moment of falsehood).

[Via MTV Multiplayer]

Continue reading Michael Phelps gets CoD: World at War early, but not really

Homebrew proposal culminates in 'Bejeweled' wedding

You've probably all but forgotten about a story we ran way back in March in which one Bernie Peng used a homebrew version of Bejeweled to propose to his girlfriend of three years. Well, Bejeweled publisher PopCap didn't forget about the proposal, helping to make the couple's wedding this Saturday an unforgettable affair.

According to the New Jersey Star-Ledger, PopCap chipped in $1,000 for decorations ($500 of which went to a Nintendo DS-shaped cake) and $5,000 for free copies of Bejeweled that were given to all 250 guests. "There are good ways and bad ways to hack software and to us, this is a good way," said PopCap spokesman Garth Chouteau. After a honeymoon in Bali, the happy, nerdy couple will also get a guided tour of Popcap's Seattle headquarters.

Sony promises Life with PlayStation still 'on its way'

Remember when Sony said its news-and-weather-service, Life with PlayStation, would be coming in August (after initially saying it would be coming in July)? Well, calendar-equipped readers may have noticed that August has come and gone and the service is still not available. Not to fret, though, as a post on the official PlayStation blog promises that the team is just "pushing some paperwork" on the service and asks that anticipatory fans (both of you) should "hold tight just a bit longer."

The post also reveals that the free service will integrate with Folding@Home, so users can help Stanford researchers as they're scanning the headlines. Let's see CNN.com do that!

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